翻訳と辞書
Words near each other
・ "O" Is for Outlaw
・ "O"-Jung.Ban.Hap.
・ "Ode-to-Napoleon" hexachord
・ "Oh Yeah!" Live
・ "Our Contemporary" regional art exhibition (Leningrad, 1975)
・ "P" Is for Peril
・ "Pimpernel" Smith
・ "Polish death camp" controversy
・ "Pro knigi" ("About books")
・ "Prosopa" Greek Television Awards
・ "Pussy Cats" Starring the Walkmen
・ "Q" Is for Quarry
・ "R" Is for Ricochet
・ "R" The King (2016 film)
・ "Rags" Ragland
・ ! (album)
・ ! (disambiguation)
・ !!
・ !!!
・ !!! (album)
・ !!Destroy-Oh-Boy!!
・ !Action Pact!
・ !Arriba! La Pachanga
・ !Hero
・ !Hero (album)
・ !Kung language
・ !Oka Tokat
・ !PAUS3
・ !T.O.O.H.!
・ !Women Art Revolution


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Karakuri (manga) : ウィキペディア英語版
Masashi Kishimoto

is a Japanese manga artist, well known for creating the manga series ''Naruto'' which was in serialization from 1999 to 2014. As of October 2015, Naruto manga has sold over 220 million copies worldwide.〔http://www.animenewsnetwork.com/interview/2015-10-14/masashi-kishimoto-at-new-york-comic-con/.94188〕 it is the third best-selling manga series of all time. Besides the ''Naruto'' manga, Kishimoto also participated in the making of the anime films ''Road to Ninja: Naruto the Movie'', ''The Last: Naruto the Movie'', ''Boruto: Naruto the Movie'', and has written several one-shot stories.
A reader of manga ever since a young age, Kishimoto showed a desire to write his own manga, citing authors Akira Toriyama and Katsuhiro Otomo as his main inspirations. As a result, Kishimoto spent several years working to write his own ''shōnen manga'' for ''Weekly Shōnen Jump'' magazine which he was a fan of.
==Early life==
Masashi Kishimoto was born in the Okayama Prefecture, Japan on November 8, 1974 as the older identical twin of Seishi Kishimoto. During his childhood, Kishimoto showed interest in drawing characters from the anime shows he watched, such as ''Dr. Slumps Arale and ''Doraemon''s titular protagonist. In elementary school, Kishimoto started watching the ''Kinnikuman'' and ''Dragon Ball'' anime alongside his brother. During the following years, Kishimoto started idolizing ''Dragon Ball''s author Akira Toriyama, enjoying not only his series ''Dragon Ball'' and ''Dr. Slump'', but also ''Dragon Quest'', a role-playing video game for which Toriyama was art designer. While he could not afford to buy ''Weekly Shōnen Jump'' where the ''Dragon Ball'' manga was published, he followed the series thanks to a friend from school who had subscribed to the magazine. By high school Kishimoto started losing interest in manga as he started playing baseball and basketball, sports he practiced at his school. However, upon seeing a poster for the animated film ''Akira'', Kishimoto became fascinated with the way the illustration was made and wished to imitate the series' creator Katsuhiro Otomo's style.
During his last years of school, Kishimoto spent time drawing manga and went to an art college with hopes that he would become a manga artist. Upon entering college, Kishimoto decided he should try creating a Chanbara manga since ''Weekly Shōnen Jump'' had not published a title from that genre. However, during the same years, Kishimoto started reading Hiroaki Samura's ''Blade of the Immortal'' and Nobuhiro Watsuki's ''Rurouni Kenshin'' which used such genre. Kishimoto recalls having never been surprised by manga ever since reading ''Akira'' and found that he still was not able to compete against them. In his second year of college, Kishimoto started drawing manga for magazine contests. However, he noted that his works were similar to ''seinen manga'', aimed towards an adult demographic, rather than the ''shōnen manga'' read by children and teenagers. Wishing to write a manga for ''Shōnen Jump'' that targets a young demographic, Kishimoto found his style unsuitable for the magazine. When watching the anime series ''Hashire Melos!'', Kishimoto was surprised by the character designs employed by the animators and he started researching works from animators. He later met Tetsuya Nishio, designer from the anime adaptation of the manga ''Ninku'' who he deemed as a big influence. Now emulating the way of drawing from multiple character designers from anime series, Kishimoto noted that his style started resembling ''shōnen'' series.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Masashi Kishimoto」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.